The Warriors’ Chronicles: The Adventure Game
Description
The Warriors’ Chronicles is an adventure game I made as an assignment for Jesse Schell's Game Design class in Spring of 2009. The assignment was to create a role playing game adventure.
The focus of the game as a GM (Game Master) is to have the players in this campaign to embrace the characters chosen and go through that specific story.
Designed for 1-8 players, the game also features multiple scenarios, quests and cooperative play.
Plot.
A group of young men and women have extraordinary abilities and are chosen to fight for the balance of craft (magic) and the real world. They fight forces that want to take over the world and transform it into darkness. The group of heroes is part of an organization called Kobayashi, whose leader is one of the most prominent business man in town. He does not possess the ability of craft, but he wants to save the world, ergo he recruits people that have the ability to save it.
The ‘darkness’, who is really called The Diablere, has no apparent leader, but is comprised of several individuals that take human form and want to kill the Kobayashi group so that they can influence the world against itself. One of the more puzzling enemies of the Kobayashi group has been a man by the name of Demian Du Lancret, which has terrorized them and even killed a couple of previous Kobayashi members. It is a threat that is always lingering around them, not knowing exactly why.
They fight for a world they love and for each other; they fight to not forget humanity (including theirs) regardless of their abilities to employ the craft.
How it came to be
I designed this campaign revolving around a story I have been writing since I am young, The Warriors’ Chronicles. In it a group of special people go through missions in order to defeat adversity and overall evil.
Since the story itself is extensive (about 11 chapters now); I grabbed key elements such as main characters and a summarized plot in order to create this campaign. I decided to rewrite the plot in such a way not only the character selection made sense but also so that the players could identify a bit with the characters they portrayed. I took full advantage of the world as I could bend it to my will since it is my own work and it is something that it is not really public and wanted to try to see how it could be extended to.
If you want to play or read the design document in its entirety, contact me.